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Blueprint settings

Blueprint settings are in the Blueprint tab of the panel on the canvas. Select the Start card on the canvas to open it. They apply to the whole blueprint, and they're saved with each version like everything else on the canvas.

Budget​

Run cap (USD) is the usual spending limit for one run of this blueprint. The run dialog starts with this amount, and you can change it there for each run. New blueprints start at 0, which means no limit. See Budget and costs.

Inputs​

Inputs are what a run asks you for when it starts, such as a topic, a script or a photo. Each run can use different inputs, so one blueprint makes many different videos.

Select Add input, then select the new row to open it and fill in:

  • Key: the name stages use to refer to it, such as topic. Each input needs its own key.

  • Label: what the run dialog shows, such as "Video topic".

  • Required: tick it if a run can't start without it.

  • Accepts: what kind of value it is:

    AcceptsThe run dialog showsExtra setting
    textA text box—
    dataA box for JSONSchema: the shape the JSON must have
    media.imageA file picker for imagesCardinality: one file or many files
    media.videoA file picker for videosCardinality
    media.audioA file picker for audioCardinality

Select Remove input to delete one.

To use an input in a stage, bind a slot or a piece of context to input and pick it. For an input that takes many files, you can pick one file by its position, starting at 0. See Connecting stages.

Role​

A role lets the blueprint use one of the channel's characters, such as a host who should look the same in every image.

  1. Select Add role.
  2. Give it a Key and a Label.
  3. Choose the Character. The label fills in with its name if it's empty.
  4. Tick the Reference images to send to the model. At least one stays ticked.

A blueprint can have one role. To use it, bind a stage's slot to role and pick the role. Select Remove role to remove it.

Defaults​

The Defaults card sets a default model for each kind of work, plus retries, a stage cap and the video format, for every stage in this blueprint. Blueprint defaults win over the channel's defaults, and a stage's own settings win over both. See Defaults.