Glossary
Approval (human approval): a pause after a stage, so you can accept or reject its output. See Iterate, conditions and approval.
Artifact: an output a stage made, stored with the run. Text, data, images, video, audio, subtitles and timelines are all artifacts.
Asset: an image, video or audio file you uploaded to a channel to reuse. See Assets.
Attempt: one try by a stage. A stage can make several. See Attempts.
Binding: the connection that tells a slot or context entry where its value comes from. See Connecting stages.
Blueprint: a recipe for a video: an ordered list of stages. See Blueprints.
Budget cap: the most a run may spend. See Budget and costs.
Canvas: the blueprint editor. Also, the size of a timeline's picture.
Capability: the technical name for a stage's type, shown as Capability in the inspector. See Stage types.
Channel: the home for one kind of video, with its blueprints, characters, assets and runs. See Channels.
Character: someone who appears in your videos, with reference images so they look the same every time. See Characters.
Check: an automatic pass-or-fail test on a stage's output. See Checks.
Context: extra values you give a stage, to use in its prompt. See Connecting stages.
Defaults: models, retries, caps and format set once for a channel or blueprint. See Defaults.
Dry run: a free practice run using placeholder results. See Dry runs.
Final video: the video made by the last stage that produced one. See Outputs and downloads.
Input: something a run asks you for when it starts. See Blueprint settings.
Iterate: repeating a stage once for each item in a list. See Iterate.
Judge: the AI model that scores an output in quality control. See Quality control.
Memory: values stages save during a run, for later stages to read. See Connecting stages.
Motion graphic: an animation, such as a title, chart or diagram, that a model writes as Remotion code and Reelcraft renders into a clip. See Generate Motion Graphic.
Model: the AI behind a stage, picked from a provider. See Models.
Output: what a stage makes. See Outputs.
Parallel stages: stages that don't wait for each other, so they run at the same time. See Parallel stages.
Path: a way to pick one field out of a structured value, such as scenes or scene.narration.
Prompt: the instructions sent to an AI model. See Prompts.
Provider: a company or service that supplies models, such as OpenRouter or ElevenLabs. See Models.
Quality control (QC): scoring an output with an AI judge. See Quality control.
Reference images: pictures of a character that are sent to the model. See Characters.
Role: a named place in a blueprint for one of the channel's characters. See Blueprint settings.
Run: one go at making a video. See Starting a run.
Schema: a description of the fields a data output must have. See Outputs.
Slot: an input a stage type asks for, such as text for Generate Speech. See
Connecting stages.
Stage: one step of a blueprint. See Stages.
Stage cap: the most one stage may spend in a run. See Budget and costs.
Library: the assets of a channel (and the ones built into Reelcraft), listed as a catalogue a stage can pick from. See the library.
Plan (of a video): a list of layers, each an asset, words or a shape with a place and a time, that Compose Timeline turns into a timeline.
Style: how text or captions look in a timeline. See Timelines.
Timeline: a plan for a video: tracks of clips, audio, text and captions. See Timelines.
Track: one layer of a timeline.
Version: a saved, unchangeable copy of a blueprint, such as v1.3. See
Versions.